Why Most Product Monetization Fails - And How to Get It Right
The cost of getting your product monetization strategy wrong…
72% of innovations fail to meet their revenue and profit targets.
The odds are stacked mightily against any company that launches a new product or service. Up to 75% of new offerings fail to hit their revenue or profit goals. That’s a $260 billion problem in the U.S. alone according to University of Texas at Austin professor Rob Adams — and it’s avoidable.
But failure isn’t inevitable. Our experience shows that with the right strategy, you can beat those odds. When managers understand the four primary types of new product failures and the factors behind them, they are more likely to avoid such failures.
What Is Product Monetization?
Product monetization is the process of converting the value of your product into revenue — in other words, turning a product into a business. It’s about more than just setting a price; it’s about finding the right way to extract value from what you’ve built, based on what your customers actually care about and are willing to pay for.
Product monetization takes different forms depending on the market and business model. For SaaS companies, it might involve tiered subscriptions. For hardware, it could mean bundling services or charging for premium features. Regardless of industry, the core principle holds: a product’s success depends not just on what it does, but on how well its value is captured and communicated to the market.

Why Product Monetization Strategy Is Critical for Success
A solid product monetization strategy bridges the gap between innovation and revenue. Too many teams build great products — only to watch them underperform because they never asked: Who will pay for this, and why?
Without a monetization strategy, you’re flying blind. You risk launching a product with no real pricing logic, no understanding of your customers’ willingness to pay, and no roadmap for scaling revenue. Worse, you might succeed in building something valuable — and then give it away at a discount, leaving value (and profit) on the table.
The takeaway: Monetization isn’t something you do after the product is built. It is the strategy — and it needs to shape the product from the start.
Key Components of a Winning Product Monetization Strategy
There’s no one-size-fits-all approach, but successful product monetization strategies tend to share a few key elements:
Customer-centric segmentation: Not just demographics — what do different customer segments truly value, and what are they willing to pay?
Value-based pricing: Price according to value delivered, not just cost-plus or competitor benchmarks.
Feature prioritization by willingness to pay: Avoid overbuilding; invest in the features that drive monetizable value.
Clear packaging and tiers: Create product versions that match different customer needs and price sensitivities.
Test-and-learn approach: Run pricing experiments, A/B test offers, and continuously refine.
Sales and marketing alignment: Your pricing story should be clearly communicated — and reinforced — by every customer-facing team.
Product Monetization Example: Adobe’s Shift to Subscriptions
A great product monetization example is Adobe’s shift from one-time software purchases to a cloud-based subscription model.
Before 2013, Adobe sold boxed software like Photoshop and Illustrator for hundreds of dollars upfront. That model limited adoption — only professionals or large businesses could justify the cost. Then Adobe launched Creative Cloud, a subscription-based offering with monthly pricing.
This move drastically lowered the barrier to entry, grew their customer base, and created recurring revenue streams. In fact, Adobe’s annual revenue tripled from 2013 to 2020 — proof that changing the monetization strategy alone can redefine a product’s growth trajectory.
The real shift wasn’t in the product — it was in how Adobe monetized it.
Common Product Monetization Models (with Pros and Cons)
There are several monetization models available, and the right one depends on your product, market, and customer behavior. Here’s a quick breakdown:
| Model | Description | Pros | Cons |
| One-time purchase | Pay once, own forever | Simple, fast revenue | No recurring income; hard to upsell |
| Subscription | Recurring monthly or annual fees | Predictable revenue, scalable | High churn risk if value isn’t ongoing |
| Freemium | Basic version free; pay for premium | Drives adoption, low barrier | Monetization only happens at a % conversion |
| Usage-based | Customers pay per unit used | Scales with value delivered | Revenue can be unpredictable |
| Tiered pricing | Different packages for different segments | Matches value to willingness to pay | Requires strong segmentation |
| Licensing | Pay to use the product under certain terms | B2B friendly, long-term deals | Complex to manage contracts |
Choosing the wrong model (or not revisiting it over time) can kill growth. The model needs to evolve with the product and customer maturity.
Monetization Throughout the Product Lifecycle
In startups, product monetization isn’t just about generating revenue — it’s about survival. Yet too often, monetization is treated as a “later-stage” problem, tackled after product-market fit or growth. In reality, your monetization strategy should evolve in lockstep with your product across every stage of the lifecycle.
- Ideation & Validation:
At the earliest stage, monetization helps shape the product itself. Testing different pricing models or packaging options with target customers can reveal whether there’s enough perceived value to justify building the product in the first place. If no one is willing to pay for the concept, it’s a signal to pivot early — before significant time and capital are invested. - Product-Market Fit:
As you refine your MVP and chase product-market fit, pricing and monetization experiments become essential. Startups need to answer: Who is willing to pay, how much, and for what specific value? Tiered pricing, freemium models, or usage-based pricing can be tested to learn what resonates most with different customer segments. Monetization is not just a revenue lever — it’s a learning tool. - Growth & Scale:
Once product-market fit is achieved, your monetization model becomes a growth engine. Subscription pricing, bundled offers, upsells, or usage-based billing can drive lifetime value and fund further expansion. Importantly, startups at this stage should monitor key monetization metrics like CAC payback period, LTV/CAC ratio, and revenue retention to ensure scalability and sustainability. - Maturity & Optimization:
In later stages, monetization becomes a strategic lever for differentiation and margin expansion. Optimizing price points, adding premium features, or unbundling offerings can keep revenue growing even in mature markets. For startups transitioning into scale-ups or category leaders, evolving the monetization model can create new growth vectors — as Adobe did when it moved from one-time software purchases to recurring subscriptions.
In short: Monetization isn’t a finish line. It’s a throughline. For startups, thinking strategically about monetization at every phase helps build not just a great product — but a great business.
How to Choose the Right Monetization Strategy for Your Product
Picking the right product monetization strategy starts with asking the right questions early:
- Who are your customers — and how do they perceive value?
Conduct in-depth interviews, and focus on what problems they’re willing to pay to solve. - What alternatives exist — and how are they priced?
Understanding competitor pricing helps anchor expectations, but don’t let it dictate your own. - How is value delivered — once, continuously, or based on usage?
This will guide whether one-time, subscription, or usage-based pricing makes sense. - How do customers want to buy?
The best strategy also aligns with how purchasing decisions are made (individually vs. team, capex vs. opex, etc.) - What does your margin structure allow?
Monetization must also support sustainable unit economics.
And above all, test. You don’t have to get it perfect upfront — but you do have to get real feedback fast.
4 Common Product Monetization Fails
We refer to the four failure types as feature shocks, minivations, hidden gems and undeads. We explore them in our new book, Monetizing Innovation: How Smart Companies Design the Product around the Price.
Here’s an overview, and how to steer clear of them.
Feature Shocks: New Products That Are Over-Engineered
Too many new product duds were crammed with too many features and none that stood out. The problem is that when too many features are unnecessary – customers don’t want them, or won’t pay extra for them – they increase the cost and the complexity of the product, and thus raise its price to an unacceptable level. These products suffer from feature shocks.
Take the example of Fire Phone, the smartphone Amazon introduced in 2014. The Fire Phone is,to be sure, an anomaly for an immensely successful company, one that has risen to more than $100 billion in annual revenue over 20-plus years and a market valuation in late April that was 30% greater than Walmart’s, the world’s largest retailer. Amazon has had numerous roaring new product successes over the years, among them the Kindle book reader and Amazon Web Services (the firm’s $7.8 billion cloud computing service).
Only the Fire Phone wasn’t one of them. Believing it had to offer more to compete in the high-
end smartphone market, Amazon stuffed its entry with too many marginal features. One was “dynamic perspective” – a screen that provided a 3-dimensional effect without the need to wear those geeky 3D glasses. It apparently didn’t impress consumers. A side effect of the feature – draining the battery life – was a negative. Another feature that did little to spark enthusiasm let customers point the phone’s camera to a product (presumably at a competitor’s store shelf) and then order it from Amazon with a click of the shutter button. With these and several other features, Amazon priced the phone high (at $649, or $199 with a phone service contract from AT&T).
But a number of highly influential technology pundits whose opinions can make or break new gadgets panned those features. And many potential customers weren’t impressed either. Sales of the Fire Phone stalled just four months after launch. Amazon wound up reducing the price to $449 without a service contract – and 99 cents with a two-year contract. The company later that year took a $170 million write-down, largely because of unsold Fire Phone inventory.
Feature shock products like the Fire Phone are legion. They tend to happen when product
development teams fall in love with their concoction and forget about the customer. To avoid feature shocks, product development must do a number of things. One is segmenting the customer base carefully, and not by demographics (the traditional segment criterion). Rather,they must segment by what different groups of customers need from different versions of the product, and what they’d be willing to pay for a version that met their expectations.
Minivations: Products that Sell themselves Short
These products are created by product developers who didn’t realize just how much value their offerings provided to customers. They then grossly underestimated how much customers would be willing to pay for them and charged prices that were far below what they could have charged, leaving big profits on the table.
Like the feature shock products, minivations have abounded over the last three decades. One was toymaker Playmobil’s 2003 launch of its Noah’s Ark play set. When it came to market, it sold out in two months; you could buy them on eBay at the time – but for 33% more than the original price tag. Another noteworthy minivation was Audi’s Q7 luxury SUV, launched in 2006 for EUROS 55,000. Audi predicted selling 70,000 units, however first-year demand turned out to be 80,000. A supply-demand curve suggests that given Audi had fixed production at 70,000 units, it should have priced it at EUROS 58,000, which would have yielded an additional EUROS 210 million.
Beyond the obvious signs of a product shortage, how can you tell that you have a minivation? One is a sales force that is easily meeting its targets with a new product. Another is watching channel partners reap big margins from selling your product. Another (especially in B2B circles)is having too-few customers asking your salespeople to escalate discussions about their purchase to higher levels in your company because they are dissatisfied with your price.
Hidden Gems: Would-Be Winners that Don’t Leave the Starting Gate
These products are brilliant ideas that are viewed as anything but brilliant at the top of the companies in which they are born. Senior management don’t recognize the value of the product for its intended audience, and thus the company puts the product in limbo for too long – not killed but not launched.
One of the most famous hidden gems was Eastman Kodak’s early response to an initiative within its four walls in the 1970s: the digital camera. In a company that had made a fortune manufacturing film for cameras, a young Kodak engineer named Steven Sasson had invented the initial technology behind the digital camera, and the company even went so far as to patent it. However, Kodak sat on that technology for 21 years, failing to introduce its first digitalcamera until 1995, and it didn’t get serious about the product until 2001. Since then, the digital camera has become a staple in smartphones, a time in which Kodak declared bankruptcy.
Hidden gems don’t happen in companies nearly as often as feature shock and minivation product failures do. But when they do, they often are blocked by midlevel executives who can’t understand their market potential, or do but are afraid the products will sabotage their division or cost them political capital.
There are several signs that hidden gems may lurk beneath the surface of your organization: a drastic change in business models, a disruption in your industry, a commodity business trying to differentiate itself, a shift from an offline to online business, a move from analog to digital products, or from hardware to software.
If such conditions exist, it’s far better to look under the covers for a hidden gem than it is to see a competitor bring its version to market before you do.
Undeads: Destined to Become Zombies
In the world of science fiction, undeads are people who die but return to life as vampires, zombies or other creatures. The business world has its own version of undead: products that came to market dead on arrival or a product that still exists in the marketplace but for all practical purposes is non-existent. These are products a company should have never launched – either they are an answer to a question no one is asking or they are the wrong answer to the right question.
The Segway personal transporter is one of the more famous undead products. In its first year (2001), it sold far less than the 50,000 units its inventor predicted would sell. While it appeared to be an appealing way for people to travel on a sidewalk, it was priced far too high, at $3,000 to $7,000 per scooter. What’s more, the Segway solved a need that not many people had – at least, not as many as its inventor (Dean Kamen) thought.
Google Glass, a pair of glasses with a small camera that could take pictures and record videos, was another notorious undead. It came to market in 2012 for $1,500 and answered a question no one was asking. In 2015, Google announced the end of Glass for everyday consumers.These companies and their innovators are so focused on (and passionate about) what they’re building that they don’t zero in on who they’re really building it for, which markets to prioritize, if those markets value it and are willing to pay for it. Strategizing about sustaining the product as a business is an afterthought to product development.
Undeads happen when their internal proponents wildly overestimate the customer appeal of their concoction and don’t segment the customer base effectively. Had they had a better idea at the outset of their design process which customers would more likely value their concept and what they would pay for it, the products could have been reformulated at an acceptable price. Or, if the product developers saw the market size was too small or no price was acceptable to customers, they could scrap the initiative before spending a lot of money on it.
How to Avoid All 4 Traps
We have found a number of ways to avoid falling into these four traps altogether. The most important one is having in-depth pricing discussions with target customers long before the product development team begins to draw up the engineering plans, and certainly long before any manufacturing resources are committed and configured to building something. Those discussions need to center on determining precisely what features customers truly care about, are willing to pay for, and the price they are willing to pay.
Shockingly, 80% of companies don’t have this type of discussion with customers early in product development. That’s what we found in a survey we conducted in 2014 with 1,600 companies in more than 40 countries. Essentially, they just develop a product, prepare it to go to market, and slap a price on it at the end of the process – without understanding whether customers value and are willing to pay for the product. These companies hope to monetize, but they have no real evidence that they will.
That is a recipe for failure, and it’s the reason why two-thirds to three-quarters of new products fail. Having that-important conversation with a number of target customers early in the product development will go a long way to reducing that failure rate. It will help companies design the product around what customer’s value and are willing to pay for – or, in other words, design the product around the price — not the other way around. In the end, great products aren’t just sold, they’re strategically monetized.
Monetization isn’t a final step — it’s a foundational one
Getting your product monetization strategy right can mean the difference between a market-defining success and an expensive failure. As we’ve seen, even the most innovative products can flop if they’re mispriced, misunderstood, or misaligned with customer value. Whether you’re avoiding feature overload, recognizing hidden gems, or shifting to a subscription model like Adobe, the common thread is clear: your monetization strategy must be intentional, validated early, and centered around what your customers are truly willing to pay for. Great products don’t just sell — they’re monetized by design.
FAQs About Product Monetization
What is the best monetization strategy for SaaS products?
Subscription-based models with tiered pricing are often ideal for SaaS, especially when paired with usage-based elements for scalability.
How do I test a product monetization strategy?
Start by testing different pricing tiers, bundling options, or trial periods. Use surveys, A/B tests, and real purchase data where possible.
What’s the difference between pricing strategy and monetization strategy?
Pricing is about setting the right price. Monetization strategy is broader — it includes how you charge, what you charge for, and when you monetize.
Can freemium work for B2B companies?
Yes, especially if the product has viral adoption or individual users can demonstrate value before involving decision-makers.
How early should I think about monetization?
From day one. Monetization strategy should shape product design, not follow it.